Kinect based 3D object manipulation on a desktop display
Mukund Raj, Sarah H. Creem-Regehr, Kristina M. Rand, Jeanine K. Stefanucci, William B. Thompson · 2012
Gesture-based controllers such as the Microsoft Kinect are low cost devices that allow a user to interact with complex, three-dimensional simulations using an interface argued to be more natural than game controllers, joy sticks, or a mouse and keyboard. This paper presents a controlled experimental evaluation of the use of Microsoft Kinect to support a 3D object manipulation task. Users were asked to match the orientation of objects with a manipulation interface that displayed either a self-avatar hand and arm or a sphere, both corresponding to users' arm gestures and wrist rotation. Our results show that while there was no overall difference in performance between the self-avatar and sphere visual display conditions, there were clear differences in the two visual display conditions as a function of gender and video-game experience.