Using GPU Shaders for Visualization

Mike J. Bailey · IEEE Computer Graphics and Applications · 2009

GPU shaders seem used mostly for gaming and other forms of entertainment and simulation. But they have less-obvious visualization uses, for the same reasons that interest the gaming community: improved appearance and performance. This column looks at the use of shaders and the OpenGL shading language (GLSL) in two common visualization applications: point clouds and contour cutting planes.

Read the paper · More papers on PaperTik