Students that Benefit from Educational 3D Games

Mark Floryan, Beverly Park Woolf · 2011

We describe an educational 3D game called Rashi Game. Rashi Game features a fully functional, and open-ended, 3D environment for students backed by a domain-independent inquiry-learning tutor. We present pilot work that directly compares Rashi's classic 2D interface against the 3D game environment. We compare both the student's work within the system, as well as their reported sense of presence. Specifically, we notice some interesting patterns in student behavior within the game, dependent on the student's preference for games, and argue that there may be potential for modeling when and how to present a student with an educational game based on simple factors such as whether or not the student plays games regularly, or based on student affect (e.g. a lack of motivation).

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