Using Integrated GPUs to Perform Image Warping for HMDs

Edward M. Peek, Burkhard Claus Wünsche, Christof Lutteroth · 2014

In virtual reality applications, frame rate and latency are critical performance metrics for maintaining a comfortable user experience and avoiding simulator-sickness. Various methods may be used to improve frame rate and latency, however they often come at the cost of image quality or other performance metrics.

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