Modeling Interaction of Fluid, Fabric, and Rigid Objects for Computer Graphics

Serkan Bayraktar, Uğur Güdükbay, Bülent Özgüç · 2006

Simulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are explained briefly and some of the result of applying these tecniques are presented.

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