A hybrid control scheme for facial rigging

Boqian Liu, Timothy A. Davis · 2013

Real-time applications, such as interactive games, often lack the realism that users have come to expect in modern graphics, especially in the area of facial animation. In order to address this issue, a new facial rig is presented that hybridizes several of the traditional rig interfaces and attempts to address the issues of usability and efficiency in its controller setup.

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