Designers’ natural descriptions of interactive behaviors
Sun Young Park, Brad A. Myers, Andrew Jensen Ko · Proceedings/Proceedings -- IEEE Symposium on Visual Languages and Human-Centric Computing · 2008
While a designer's focus used to be the design of non-interactive elements such as graphics or animations, today's designers deal with various levels of interactivity such as mouse, keyboard and touch screen interaction. Unfortunately, it is challenging for designers to create these diverse interactions since most implementation tools such as Flash require the use of conventional programming languages and do not support the natural expressions used by designers. To better understand how designers think about interactive behaviors, we conducted a lab study where designers and programmers described various primitive and composite interactive behaviors using their own language. From this, we learned that there is significant commonality among designers in terms of the verbs, syntax, and structure when describing interactivity. These results can help guide the way to building more natural programming languages and environments for designers to facilitate the development of interactive behaviors.