Head Tracking with NintendoWiimote to view Terrain Maps
Mbulelo Brenwen Ntlangu · 2008
This research report aims to investigate the viability of creating an application for the purpose of interactively viewing 3d terrain maps with the motion of a user’s head by performing headtracking using the Nintendo Wiimote. This investigation begins by reviewing previous work done in the field of head tracking. It then details the theory of operation of the Nintendo Wiimote followed by a series of tests conducted on the Wiimote to verify its ability to reliably provide motion sensing data. A review and assessment of some of the various graphics programs and file formats used to render, view and store terrain map data is presented. Some of the available Wiimote api’s are also reviewed here. In conclusion it was found that the Wiimote doesn’t necessarily outperform previous technologies used for head tracking, however it does incorporate functionality which can greatly simplify head tracking systems. Also the combination of GlovePIE scripts and MeshLab showed the most potential for the development of a head-tracking-terrain-map-viewing application.