Entertainment character for information display

Tetsuya Saito, Kenichi Hirota, Junichi Hoshino · 2008

In games and movies that use characters, utterances are important expressions of action. However, currently, interactive characters have their conversation topics prepared beforehand by the creator. If the topics are few, they repeat the same content with fixed variations, resulting in the user losing interest. In this paper, we propose the concept of entertainment character for emotional information display. We use RSS, which provides live feeds on news and weather forecasts on the Internet, to provide real-world information thereby enriching characters conversation topics. And, we generate various conversations between the user and the characters by adding topics related to the utterances and feelings appropriate to the topic for improving the expressiveness of talk.

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