Server-Side Bot Detection in Massively Multiplayer Online Games

Stefan Mitterhofer, Christopher Kruegel, Engin Kirda, Christian Platzer · IEEE Security & Privacy · 2009

One of the greatest threats that massively multiplayer online games face today is a form of cheating called botting. The authors propose an automated approach that detects bots on the server side based on character activity and is completely transparent to end users.

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