Using magnets in physical blocks that behave as programming objects
Andrew Cyrus Smith · 2007
In this paper we describe the implementation of GameBlocks, a novel digital manipulative system for coding simple programme sequences to control a toy robot. A contact-less, magnetic field-based mechanism for transferring information about the blocks is described. The mechanical and electronic system components are described. We position this implementation in relation to prior related work. Problems encountered are given, with suggestions for future work.