Advanced Ubiquitous Media for Creative Cyberspace
Jhing-Fa Wang · 2005
Summary form only given. In this paper we discuss how to construct a modern creative cyberspace and to design advanced living products through the developments of ubiquitous digital contents services, wireless sensor networks with emotion detection and media perception capabilities. This includes inventing, developing, and applying technologies that will be vital to obtaining fundamental results that influence the direction of the above research topics. In the past five years for international achievements, many research centers, such as MIT Media Labs, IBM Research Labs, and Microsoft Research have respectively created the related researches on well-known Oxygen, DreamSpace, and EasyLiving projects. The Oxygen, which enables pervasive, human-centered computing through a combination of specific user and system technologies, highly utilizes the user technologies to directly provide human needs. Speech and vision technologies enable a people to simply communicate with the Oxygen as if we're interacting with another person such we can save unnecessary time and effort for media interfacing. Automation, individualized knowledge access, and collaboration technologies help us perform a wide variety of tasks that we want to do in the ways we like to do them. DreamSpace allows users to collaborate in a shared space. The system "hears" users' voice commands and "sees" their gestures and body positions. Interactions are natural, more like human-to-human interactions. The "computer" understands the user, and - just as important - other users understand. Users are free to focus on virtual objects and information and understanding and thinking, with minimal constraints or distractions by the "computer", which is present only as wall-sized 3D images and sounds (but no keyboard, mouse, wires, wands, etc.). EasyLiving is developing a prototype of architecture and technologies for building intelligent environments.