Extreme Programming Explored

William C. Wake · 2001

Forward. Preface. Acknowledgments. Introduction. I. PROGRAMMING. 1. How Do You Write a Program? Program Incrementally and Test First. 2. What is Refactoring? Refactoring: Improving the Design of Existing Code.-Martin Fowler. II. TEAM PRACTICES. 3. What Are XP's Team Practices? We'll Explore These Practices and Their Alternatives. 4. What is it Like to Program in Pairs? Pair Programming is Exhausting but Productive. 5. Where's the Architecture? Architecture Shows Up in Spikes, the Metaphor, the First Iteration, and Elsewhere. 6. What is the System Metaphor? The System Metaphor is a Story that Everyone-Customers, Programmers, and Managers-Can Tell About How the System Works,-Kent Beck. III. PROCESS. 7. How Do You Plan a Release? What are Stories Like? Write, Estimate, and Prioritize Stories. 8. How Do You Plan an Iteration? Iteration Planning Can be Thought of as a Board Game. 9. Customer, Programmer, Manager: What is a Typical Day? Customer: questions, tests, and steering. Programmer: testing, coding, and refactoring. Manager: Project Manager, Tracker, and Coach. 10. Conclusion. Bibliography. Index.

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