Learning group behavior in games: Using Cultural Algorithms: The land bridge game engine example

Kevin Vitale, John M. O’Shea, Robert G. Reynolds, Xiangdong Che · 2011

The L-CAPS system is a functional interface for learning group behavior using Cultural Algorithms in the land bridge simulation example. It enables the Cultural Algorithms process to implicitly communicate with, modify and evaluate, autonomous game agents restricted to an external virtual world. The L-CAPS system is described and used to learn the group behavior of caribou herds in the virtual world.

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