SRC - a streamable format for generalized web-based 3D data transmission
Max Limper, Maik Thöner, Johannes Behr, Dieter W. Fellner · 2014
A problem that still remains with today's technologies for 3D asset transmission is the lack of progressive streaming of all relevant mesh and texture data, with a minimal number of HTTP requests. Existing solutions, like glTF or X3DOM's geometry formats, either send all data within a single batch, or they introduce an unnecessary large number of requests. Furthermore, there is still no established format for a joined, interleaved transmission of geometry data and texture data.