Mechanics modeling for virtual interactive environments
J.-C. Delannoy, Emil M. Petriu, Peter Wide · 2004
Many of the virtual environments on the market today only account for 3D geometry and lighting of objects. These environments may appear realistic in a static domain but when the objects are set into motion the object's movements often appear unnatural. This paper presents algorithms to model the world around us more accurately by accounting for the mechanical behaviors and properties of objects, and by basing the virtual world on sensor information provided by objects in the real world.