Herding Sheep: Live System Development for Distributed Augmented Reality

Asa MacWilliams, Christian Sandor, Christian S, Martin Wagner, Martin Bauer, Gudrun Johanna Klinker, Bernd Bruegge · 2003

In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how the structural flexibility of DWARF, our componentbased Distributed Wearable Augmented Reality Framework, facilitates a rapid prototyping and online development process for building, debugging and altering a complex, distributed, highly interactive AR system.

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