Real-time parallel remote rendering for mobile devices using graphics processing units
Wucherl Yoo, Shu Shi, Won J. Jeon, Klara Nahrstedt, Roy H. Campbell · 2010
Demand for 3D visualization is increasing in mobile devices as users have come to expect more realistic immersive experiences. However, limited networking and computing resources on mobile devices remain challenges. A solution is to have a proxy-based framework that offloads the burden of rendering computation from mobile devices to more powerful servers. We present the implementation of a framework for parallel remote rendering using commodity Graphics Processing Units (GPUs) in the proxy servers. Experiments show that this framework substantially improves the performance of rendering computation of 3D video.