Shading in a distributed environment

Gabriel Nicolae, Florica Moldoveanu, A. Telea · University of Groningen research database (University of Groningen / Centre for Information Technology) · 2004

This paper presents a tool for light-shading in a distributed environment. A parallelization method based on a concurrent model is described. The purpose of this work is to lower the image generation time in the complex 3D scenes synthesis process. The experimental results concerning the speedup of light shading algorithm are also presented.

Read the paper · More papers on PaperTik