Collision adaptive particle systems

Olaf Etzmuß, Bernhard Eberhardt, Wolfgang Straßer, Michael Hauth · 2002

Particle systems have been widely employed to simulate deformable objects, most prominently virtual textiles. We introduce particle systems that adaptively generate new particles wherever this is required to model collisions correctly. When coarse meshes collide with an object they are automatically refined. Therefore this model allows physically accurate simulations that require a much smaller number of particles than regular particle systems. This allows for fast simulations with coarse meshes.

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