Memory Efficient Methods for Eulerian Free Surface Fluid Animation

Andreas Söderström · 2010

Linköping, October 2010Cover, front page: A fluid simulation of water flooding a corridor. In order to capture the thin sheet of fluid near the upper middle part of the image dual resolution level set surface tracking was employed. The memory-efficient fluid animation system presented in this thesis allows this scene to be computed using less than 30MB of main memory. Cover, back page: A fluid simulation of a fountain. This simulation was created using the out-of-core and compression framework for particle level sets presented in this thesis.

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