Accelerated ray tracing using an nCUBE2 multicomputer
Ian J. Grimstead, S. Hurley · Concurrency Practice and Experience · 1995
Abstract Acceleration techniques for rendering a dynamic sequence of frames (animations) and static scenes using ray tracing are presented. The first technique discusses temporal acceleration for dynamic scenes which takes advantage of ray coherence, while the second technique discusses acceleration for complex static scenes based on parallelism. Several practical aspects of the parallel implementation on an nCUBE2 hypercube computer are included.