Simulation Techniques For Deformable Animated Characters

Remco Chang · 2000

of Simulation Techniques For Deformable Animated Characters by Remco K. Chang, Sc. M., Brown University, April 2000. This thesis surveys three different deformation models for physically based simulation. The ability to model and manipulate deformable objects is essential to many computer graphics applications, especially in modeling and simulation of realistic and complex environments. Approaches for modeling object deformation, however, have been constrained by the limi­ tation of hardware. Although realistic behavior of the deformed objects is most desirable, many methods sacrifice the realism for speed. The three deformation models that we survey are based on individual nodal point anal­ ysis, a reduced degree of freedom model, and an approximate continuum model, each with its own strengths and weaknesses. We examine these deformation models using the same set of parameters, and measure their performance in terms of speed, stability, and robustness. AUTHORIZATION TO LEND AND REPRODUCE THE THESIS As the sole author of this thesis, I authorize Brown University to lend it to other institutions or individuals for the purpose of scholarly research. Date 4/2 ~ f 2-.>tiO author's signatur I further authorize Brown University to reproduce this thesis by photocopying or other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. Date q:( 2.?>('LuO c.7 aUlhor'~~ This thesis by Remco K. Chang is accepted in its present form by the Department of Computer Science as satisfying the thesis requirement for the degree of Master of Science. 5?~llo Date4/ZB/UvD , , D . Nancy Pollard, Director Approved by the Graduate Council Date _ Peder J. Estrup Dean of the Graduate School and Research

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