An end-user interface for behaviour change intervention development
Daniel John Rough, Aaron John Quigley · 2014
Traditional behaviour change interventions are typically delivered with a fixed set of components, providing identical content to all participants in a trial. The disregard of personal differences often leads to weak effects and inconclusive results. Tools are required that let researchers identify effective components for specific users and contexts. This paper presents a system design incorporating user models and a visual programming language to allow end-users with varying technical expertise to develop tailored interventions using feedback from a series of visual and non-visual interfaces.