Research of Three Dimension Collision Technique in VRML Interactive Simulation Environment

Jiang Pin, Duan Xinyu · 2008

Paper discussed collision detection techniques theoretically, including polygon and non-polygon expression of collision model, collision model's bounding box tree optimization, and query of collision. Then introduced VRML's collision sensing technique and its Collision node's syntax and application, mainly about speeding collision detection by using a simple model substitute. Finally virtual simulated an auto-door collision sensing application, trigged by Collision grouping node.

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