Time‐critical animation of deformable solids

Jérémie Dequidt, D. Marchal, Laurent Grisoni · Computer Animation and Virtual Worlds · 2005

Abstract This article presents a model for handling multi‐resolution animation of complex deformable models. An octree‐based animation and algorithmic tools are introduced to provide real‐time interaction on complex objects. Some efficient collision detection scheme is also described for deformable models. A method is also presented for time‐guaranteed mechanical simulation: It allows an automatic tuning of the octree resolution to match some external performance constraints, such as a pre‐defined CPU consumption limit. Copyright © 2005 John Wiley & Sons, Ltd.

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