Talking NPCs in a Virtual Game World

Tina Klüwer, Peter Adolphs, Feiyu Xu, Hans Uszkoreit, Xiwen Cheng · 2010

This paper describes the KomParse system, a natural-language dialog system in the three-dimensional virtual world Twinity. In order to fulfill the various communication demands between nonplayer characters (NPCs) and users in such an online virtual world, the system realizes a flexible and hybrid approach combining knowledge-intensive domainspecific question answering, task-specific and domain-specific dialog with robust chatbot-like chitchat. 1

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