Realistic and real-time simulation of water

Xian Wei Wu, Lanfang Dong, Detang Lu · 2009

A modified physics-based method is adopted to control the water waves, and the discretization of the governing 2D N-S equation is taken as the interaction between the variables in spaces, based on the idea of spreading though the neighboring regions. Meshing model of the water surface is based on a terrain LOD scheme called Tiled Quad-tree. With that the region of water surface can be extended unboundedly. A new controlling strategy is used, that the driving parameters of the water movement is taken separately, so it's easy to change parameters in real time while generating various water waves. Reflection and refraction of rays in water is simulated to improve the visual impression. It is shown that these methods can efficiently produce realistic movement of various water waves in real-time.

Read the paper · More papers on PaperTik