Real-Time Global Illumination for VR Applications

Jesper Mortensen, Insu Yu, Pritee Khanna, Franco Tecchia, Bernhard Spanlang, G. Marino, Mel Slater · IEEE Computer Graphics and Applications · 2008

Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for real-time GPU-based rendering in a Cave Automatic Virtual Environment.

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