A Software Process Simulator Machine for Software Engineering Simulation Games
Rafael Oliveira Chaves, Elói Luiz Favero, Emanuel M. da C. Tavares, Sandro Ronaldo Bezerra Oliveira · 2010
Develop new games without having to start from scratch has been made possible by using game engines, since they offer a number of specialized components and optimized functions which are common in games. However, one realizes that process simulation games have not taken advantage of these technologies. This paper aims to demonstrate the results of the development of a software process simulation component called Software Process Simulator Machine (SPSM), which focuses on help and motivate software process educational game development through the addressing of main generic requirements for process simulation software.