The Architecture of a J2ME-based OpenGL ES 3D Library

Cheng-Han Tu, Bing‐Yu Chen · 2006

In this paper, we propose a new framework for developing 3D graphic applications on portable devices such as cellular phones or personal digital assistants (PDAs). Our framework is based on J2ME (Java 2 Platform, Micro Edition) environment, an application environment that specifically addresses the needs of developing programs on embedded systems using Java, and we leverage the advantages of J2ME to build our platform-independent 3D graphic library on mobile devices. Adopting this framework, the 3D program developers can not only implement a cross-platform 3D program easily as they did using OpenGL ES2 library but also gain the powerful features including efficient memory usage and shading functionalities.

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