Real-time cloud simulation and rendering

Mark Harris · 2005

Clouds are a ubiquitous, awe-inspiring, and ever-changing feature of the outdoors. They are an integral factor in Earth's weather systems, and a strong indicator of weather patterns and changes. Their effects and indications are important to flight and flight training. Clouds are an important component of the visual simulation of any outdoor scene, but the complexity of cloud formation, dynamics, and light interaction makes cloud simulation and rendering difficult in real time. In an interactive flight simulation, users would like to fly in and around realistic, volumetric clouds, and to see other aircraft convincingly pass within and behind them. Ideally, simulated clouds would grow and disperse as real clouds do, and move in response to wind and other forces. Simulated clouds should be realistically illuminated by direct sunlight, internal scattering, and reflections from the sky and the earth below. Previous real-time techniques have not provided users with such experiences.

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