Two- versus three-dimensional object-based video compression

Ahmet Murat Tekalp, Y. Altunbasak, Gözde Bozdağı Akar · IEEE Transactions on Circuits and Systems for Video Technology · 1997

This paper compares two-dimensional (2-D) and three-dimensional (3-D) object modeling in terms of their capabilities and performance (peak signal-to-noise-ratio and visual image quality) for very low bitrate video coding. We show that 2-D object-based coding with affine/perspective transformations and triangular mesh models can simulate almost all capabilities of 3-D object-based approaches using wireframe models at a fraction of the computational cost. Furthermore, experiments indicate that a 2-D mesh-based coder-decoder performs favorably compared to the new H.263 standard in terms of visual quality.

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