Efficient histogram generation using scattering on GPUs

Thorsten Scheuermann, Justin Hensley · 2007

We present an efficient algorithm to compute image histograms entirely on the GPU. Unlike previous implementations that use a gather approach, we take advantage of scattering data through the vertex shader and of high-precision blending available on modern GPUs. This results in fewer operations executed per pixel and speeds up the computation.

Read the paper · More papers on PaperTik