Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies

Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Hasegawa · 2008

This paper presents a new method of combining dynamic control of LOD and conservative occlusion culling based on a new hierarchical data structure of polygons. Our method is effective for rendering a large amount of data in complex environments. 1

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