Aspect-oriented procedural content engineering for game design

Walter Cazzola, Diego Colombo, Duncan Harrison · 2009

Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical examples of content procedurally generated are fractal images and noise textures. Unfortunately, not always the content can be expressed in this way, developers and content creators need the data to have some peculiarity (like windows on a wall for a house 3D model) and a method to drive data simplification without losing relevant details.

Read the paper · More papers on PaperTik