Comparison of 3D set partitioning methods in hyperspectral image compression featuring an improved 3D-SPIHT
Xiaoli Tang, Sungdae Cho, William A. Pearlman · 2003
Summary form only given. Hyperspectral images were generated through the collection of hundreds of narrow and contiguously spaced spectral bands of data producing a highly correlated long sequence of images. An investigation and comparison was made on the performance of several three-dimensional embedded wavelet algorithms for compression of hyperspectral images. These algorithms include 3D-SPIHT, AT-3DSPIHT, 3D-SPECK (three-dimensional set partitioned embedded block), and JPEG2000. 3D-SPIHT is the three-dimensional extension of the state-of-the-art SPIHT (set partitioning in hierarchical trees) image compression algorithm. AT-SPIHT uses the same coding algorithms as 3D-SPIHT, but utilizes a more efficient, asymmetric tree structure. 3D-SPECK is a version of two-dimensional SPECK modified to encode 3D subband blocks. For an image sequence, 3D-DWT was applied to obtain a wavelet coefficient prism. This prism is partitioned into small code blocks with different sizes, and each subband is treated as a code block. A block splitting algorithm is used on the individual code blocks to test their significance. Compression performance was conducted on the mentioned algorithms using several AVIRIS (Airborne Visible Infrared Imaging Spectrometer) image sequences. The rate distortion performances were compared by means of the peak signal-to noise ratio (PSNR). The visual effect is considered a primary concern of hyperspectral imagery so an analysis of every algorithm's visual effect is in order. Through experimentation, AT-3DSPIHT provided high quality reconstructed images even at very low bit rate such as 0.4 bpp. A comparison was also conducted on JPEG200 and other algorithms concerning JPEG2000's multi-component images. The results have shown that AT-3DSPIHT, 3D-SPIHT and 3D-SPECK outperform JPEG2000 by the approximate range of 1 to 2.5 dB PSNR, depending on the image sequence.