Towards an architecture for artificial animated creatures

L.M. García, R.C. Farias, F.W. Da Sila, Roderic A. Grupen · 2002

We present a methodology used to implement artificial animated creatures. Our control architecture considers using local sensory information to provide the creatures with perception, deals with dynamics and kinematics issues and provides a well structured way to control the creature resources. Three artificial creatures with different sensors/actuators/dynamics characteristics show the versatility of the architecture. As a practical result, by using the same control structure, the artificial animated creatures are able to perform different tasks, like visual monitoring of their environments and progression on a rough terrain.

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