Creating next-gen 3D interactive apps with motion control and Unity3D
Daniel Plemmons, David Holz · 2014
Modern native and web-based games and applications continue to push the boundaries of production quality and interactive complexity. Tools and techniques traditionally reserved for large teams building state-of-the-art gaming applications are now becoming the tools of choice for small game and application developers. Thanks to recent advances in motion control, developers can immerse users in a natural interface controlled directly by their bodies, which can be mapped with stunning real-time accuracy into the virtual space.