Non-blocking object copy for real-time garbage collection

Martin Schoeberl, Wolfgang Puffitsch · 2008

A real-time garbage collector has to fulfill two conflicting properties: avoid heap fragmentation and provide short blocking time. The heap needs to be compacted to avoid probably unbounded fragmentation. During compaction all objects are copied; copying is usually performed atomically to avoid interference with mutator threads. Copying of large objects and especially large arrays introduces long blocking times that are unacceptable for real-time systems.

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