Cooperative Game Theory within Multi-Agent Systems for Systems Scheduling

Derek Messie, Jae C. Oh · 2005

Research concerning organization and coordination within multi-agent systems continues to draw from a variety of architectures and methodologies. The work presented in this paper combines techniques from game theory and multi-agent systems to produce self-organizing, polymorphic, lightweight, embedded agents for systems scheduling within a large-scale real-time systems environment. Results show how this approach is used to experimentally produce optimum real-time scheduling through the emergent behavior of thousands of agents. These results are obtained using a SWARM simulation of systems scheduling within a high energy physics experiment consisting of 2500 digital signal processors.

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