Streaming of photo-realistic texture mapped on 3D surface

Frederic D. Jordan, Stefan Horbelt, Touradj Ebrahimi · 2002

We present a novel technique for efficient coding of texture to be mapped on 3D landscapes. The technique enables to stream the data across the network using a back-channel. The use of wavelet and discrete cosine transforms is investigated and compared. This technology has been proposed has a tool for the emerging MPEG-4 standard.

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