The dynamic construction of VRML worlds by the use of a VRML database repository
Alex Vakaloudis · 1999
Composing 3D presentations is a laborious procedure partly facilitated by the introduction of VRML. VRML being a file format does not support database storage and querying of 3D objects. New presentations must be built from scratch while the objects required might already exist from previous works. In this paper we analyse a mechanism that accelerates the composition procedure by providing the functionality for storing, querying 3D objects and thus dynamically (re)constructing VRML worlds based on the user's criteria.