A new architecture to compute the discrete cosine transform using the quadratic residue number system

Javier Ramı́rez, Antonio García, P. García‐Fernández, Luis Parrilla, A. Lloris · 2002

A new methodology to compute the N-point DCT (Discrete Cosine Transform) in the QRNS (Quadratic Residue Number System) is presented, with a significant improvement in complexity and speed compared to the corresponding binary version. This reduction in the total number of arithmetic adders and multipliers is up to 21% and 26% for an 8-point and a 16-point DCT, respectively. In addition, large and slow binary adders and multipliers with a long carry propagation delay are replaced by high-speed small word-length modular adders and LUT (Look-Up Table) multipliers. When a Field Programmable Logic (FPL) implementation using Altera FLEX10KE devices of the proposed architecture for the 8-point DCT is considered, throughput is three times better than that obtained with the corresponding fixed point 2's complement binary implementation.

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