A method for data interaction of large-scale distributed battle simulation system
Zhifeng Cheng, Xing Chang-feng, Gaofeng Liu · 2010
Aiming at currently data interaction bottleneck problem in large-scale distributed battle simulation system, a new data interactive method which based on layering-synchronizing-sharing policy was proposed. Different from the traditional entity-centric data exchange thought, it was established at the thought of entity classification and situation layering. The outputs of entities model form a situation layer. Each situation layer is a global virtual environment. Data interaction task was Undertook between entities and virtual environment. It is very effective to reduce interaction logic complexity and data quantity. This method may also reduce the entity coupling degree to be connected, and is helpful to entity mode's verification, simulation system's dynamic extension and cross-domain integration.