PC Clusters for Virtual Reality
Bruno Raffin, Luciano Pereira Soares, Tao Ni, Robert Ball, G.S. Schmidt, Mark A. Livingston, Oliver Staadt, Richard Allen May · 2006
In the late 90’s the emergence of high performance 3D commodity graphics cards opened the way to use PC clusters for high performance Virtual Reality (VR) applications. Today PC clusters are broadly used to drive multi projector immersive environments. In this paper, we survey the different approaches that have been developed to use PC clusters for VR applications. We review the most common software tools that enable to take advantage of the power of clusters. We also discuss some new trends.