A platform for evolving characters in competitive games

David B. Fogel, Timothy Hays, Douglas R. Johnson · 2005

Entertainment software developers face significant challenges. In designing games with broad appeal. One of the challenges concerns creating lifelike nonplayer characters that can adapt their behavior in light of the current and prospective situation. This adaptation should be inherently novel, unrepeatable, yet within the bounds of realism. Evolutionary algorithms provide a suitable method for generating such behavior. This work provides background on the entertainment software industry and on a platform for evolving nonplayer characters with genetic and behavioral traits.

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