Capture of user requirements and structuring of collaborative VR environments

Per Christiansson · 2001

How can we specify user requirements for and structure new Virtual Reality, VR, based collaboration environments with rather limited knowledge about the future? The paper puts the development of VR and collaboration/communication support in perspective. Aspects are put forward on properties and structure of the next generation networked virtual collaboration spaces, underlying digital application models, and semantic web content. The contextual design method applied for user requirements capture and user environment design of collaborative VR environments is exemplified. Comments are finally given on experiences from practical use of VR systems in Denmark.

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