Lights! speed! action!
Erik L. Brunvand · 2013
The definition of "computer graphics" as used by artists in new media and kinetic areas of the arts is much more expansive than simply rendering to a screen. A visit to the SIGGRAPH 2013 Art Gallery, for example, reveals a wide variety of uses of physical computing, embedded control, sensors, and actuators in the service of art. This course is for programmers, educators, artists, and others who would like to learn the basic skills necessary to include physical components in their computing systems.