Using GPU acceleration in the GL2D graphics engine

Zoltán Herczeg, Kristof Kosztyo, Szilard Ledan, Ákos Kiss, Anton Obzhirov, Simon Pena Placer, Pascal Jacquemart, Graham Mudd, Wasim Abbas, Joel Liang, Matt Spencer, Philippe Robin · 2014

More and more 2D graphics engines are extended with GPU accelerated code paths to share the workload between the CPU and GPU. This becomes even more important on embedded systems which are resource constrained. In the following, we present the GL2D engine, which is optimized for GPUs with OpenGL ES 2.0 support.

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